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August 29, 2019

Elder Scrolls 6: A Wish List

It will likely be several years before we see Elder Scrolls 6, probably around the time we get a new console generation. Bethesda is busy with creating the new IP Starlight as well as providing support to Elder Scrolls Online and Fallout 76.

That being said, it's always fun to offer up one's hopes for a new title. Here are some things I would like to see in Elder Scrolls 6, in no particular order:

  • Seasons. I want to see the seasons change. I want the weather to change, I want to see snow accumulate in the winter and melt in the spring, I want spring showers and summer heat waves. I want different plants to grow at different times. I want new locations to reveal themselves as water levels dip or ice melts.
  • Holidays. Tying in closely with seasons, I want to see people celebrating different holidays. This would be a great opportunity to craft new quests around the holidays and introduce new items or interactions to the players. 
  • Disasters. Tornadoes, floods, hurricanes, earthquakes. I want a more dynamic world. I want creatures that only come out in dust storms. I want to see a fault line open up and reveal an ancient city. I want forest fires and hail.
  • Location, location, location. The rumor right now is that ES6 will take place in Valenwood. The teaser they released, however, looks more like Summerset Isle. I would like to see both places. Together they are about as large as Skyrim, though with a lot more water. Heck, add in Elsewyr, too.
  • Sailing. If they do both Summerset and Valenwood, there is a lot of ocean to cover. I would love to have my own ship that I can sail around and upgrade, acting like a mobile base. Attacking pirates, becoming a pirate, fighting sea monsters, landing on uncharted islands, exploring underwater cities. 
  • Settlements. I liked the idea of settlements in Fallout 4, not so much the implementation. A mod like Sim Settlements fixes a lot of the issues by giving settlers autonomy and allowing the player to lay down zones rather than hand craft everything. A settlement should be a boon to the player, not a burden. Give more incentive to create a functioning settlement. Quests should open up, merchants should bring new items. Let the player collect taxes. 
  • A local map that works. The local map in both Elder Scrolls and Fallout has always been garbage. What I want is a map that overlays the player's view so you can actually use it to navigate.
  • Make it weird. 


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